Once again, the Bangai-O Spirits Level Editor has been dominating my time as of late. The new levels are: Bounce Room, Bug Room, Stealth Room, Ninja Hideout and Ninja Hideout Pro. They’re basically two original levels and a bunch of ‘remixes.’ Download them on the Bangai-O Spirits page.
The Bangai-O Spirits level editor is one of easiest, most intuitive tools for designing levels… once you get the hang of it. Simply attempting to make a decent level for yourself is the really only thing you have to do to learn most of the ins and outs of the Edit Mode. The game sort of just throws you into the deep end though, and there are a few important points it fails to mention. I’ll try to list as many helpful things as I can:
It’s called “The Plunge.” Head over to my Bangai-O Spirts custom level page to check it out.
For the record, I’ve been a huge fan of Metanet’s N for a long time. It’s probably still the best free game out there. When it was announced that N was being brought to the DS, I was thrilled. I couldn’t have thought of a more perfect venue for the game. That was back in February, however, and I can’t help but feel that with the release date being constantly pushed back for half a year, my anticipation for N+ became larger beyond anything the actual game could live up to. Yes, I’m slightly disappointed with N+. Don’t get me wrong, I do like the game very much, but for a port of a brilliant, free, Flash game, I’m pretty baffled by some of the decisions executed. I’ve made a list of them:
About ten years ago, I had a brief period of nostalgia where I chose to revisit some of my favorite NES games from my childhood. I cound’t stand to play most of them for more than 20 minutes. Thinking about it now, I believe the reason for this was that I was a little too young for the NES and the SNES would ultimately serve as the definitive nostalgia console of my life. Anyway, the one game in the pile that actually compelled me to spend hours trying to finish it was Mega Man (now available on the Virtual Console). I was familiar with several of the sequals but didn’t remember much at all about the original. For some reason (the intense difficulty level being a large part of it), the original Mega Man stood out from its sequals: I was able to recognize it as less of game about defeating Dr. Wily and the Robot Masters and more as a series of tough rooms designed solely to test your skills as a video game badass. With each completed stage (featuring such elements as platforms that move, shoot at you and/or drop out periodically, sequentially appearing/disappearing blocks and the statue boss that moves from each side of the screen piece by piece for you to dodge (what an asshole)), a feeling of great accomplishment and pride was immediately felt.